Bo is a videogame art director and animation film maker. Graduating from The Animation Workshop in 2011 he has worked on a wide range of projects before co-founding the game Autogun Heroes.A deep dive into the many facets of creating captivating, well-performing, and lightweight visuals for a 3D action-platformer, showcasing all the tricks and thrifty solutions employed in Autogun Heroes. From environments, through the character-pipeline, to artist-made shaders and particle effects, this talk shows you all the little details that make up a visual spectacle.